Tech Stack
Unity (C#) used to develop the Measure AR application, including AR-based measurement tools and real-time streaming. Unity managed cross-platform deployment and interaction design.
Niantic Lightship ARDK enabled AR tracking, spatial mapping, and surface detection for precise, real-world measurements.
Unity Streaming Server (AWS EC2) a custom server hosted on AWS EC2 streamed the Unity application’s video feed, enabling the remote technician to view and guide measurement sessions in real time.
WebRTC Audio Integration audio communication was maintained using the existing WebRTC channel, even as the video stream transitioned to Unity’s camera feed.
Firebase used for session data storage, including captured measurements, timestamps, and device metadata.
Web Deployment & Device Support initial deployment targeted iOS via Hostcomm's Apple Developer account, with Android support planned.
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